#pragma once

#include "CBase.h"

enum HeroType {HERO_ENGINEER, HERO_DRUID, HERO_FLESHCRAFTER, HERO_MAX};
class CHero : public CBase
{
	int m_nHeroType;

public:

	CHero();
	~CHero();

	void Init();
	void Update(float fDelta);
	void Render();
};